|
1. EQUIPMENT
1.1 A carpet shall be a minimum of 6’ and a maximum of
6’6”wide, a minimum of 30’ and a maximum of
33’long. There shall be a delivery space at the centre
of each end of the carpet which shall be 18” wide marked
by two white guide lines which shall be no more than 2”
long upon which will be placed two blocks of wood, white in
colour, being of size 6”x 4”x 2” or (150mm
x100mm x 50mm metric equivalent)
All tape to be removed from the carpet and lines drawn in chalk
or marker pen.
1.2 SPAR
A circular spar of wood or similar material 18” in diameter
and 2” high, hard edged (having no tape or carpet fastened
to it to dull the sound of the bowl touching) shall be placed
on a line marked across the centre of the carpet equidistant
from each end, also centred across the width of the carpet.
The spar must be of a contrasting colour to the carpet (not
green).
1.3 BOWLS
The bowls are not to exceed 4” in diameter or exceed 1lb
10oz in weight, nor a less bias of no 3. A set consists of sixteen
woods, 8 brown and 8 black stickers may be used for identification.
1.4 JACK
The Jack shall be 2.5” in diameter.
2. FORMATION OF TEAMS
2 .4 Teams consist of a minimum of 8 players and a maximum of
12 players of either sex, with no age limit. Each team plays
2 fours and two pairs. No player may play in more than one pair
and one four. Any changes from this format must be agreed at
the AGM. *
2 .5 Fours and pairs must be stipulated before commencement
of the fixture.
2 .6 It is not necessary for players to live in the parish to
play for a team.
2 .7 Flat soled shoes shall be worn.
2 .8 Team players and their positions in which they play cannot
be changed once the game has started.
2 .9 Player’s names must be written in full on scorecards
sent to the Results Secretary.
2 .10 The home team shall play with black woods
3. MATCHES
3.1 Each match to consist of four games; 2 games of fours and
2 games of pairs. Any changes to this format must be agreed
at the AGM. *
3.2 Matches will commence at 7-30pm unless mutually agreed.
3.3 Equipment will be provided by the home team.
3.4 Teams will arrange days and dates of matches at a fixtures
night at the beginning of the season, the date of which is fixed
at the AGM.
3.5 All teams must be prepared to play away games on any night
of the week.
3.6 Any team failing to appear for a match will be responsible
for expenses.
3.7 Matches may only be re-arranged due to inclement weather.
3.8 If a facility is unavailable or a date cannot be agreed
upon for a rearranged match (see 3.7) the team in default must
either forfeit the match or play it at the opponents, or another
mutually acceptable venue.
3.9 Teams awarded a match will receive all available points
and a shots advantage of 8 (see scoring 4.1 below).
3.10 Teams unable to turn up with a minimum of eight players
will forfeit the game (penalty as 3.6 and 3.9 above). Except
twice per season when a minimum of six players will be allowed.
Arriving with seven players, one rink of fours will not be played.
Arriving with six players, one rink of fours and one pair will
not be played. The non offending team to receive the two bonus
points. Any changes to this format must be agreed at the AGM.
*
PLEASE NOTE: ALL PLAYERS MUST PLAY.
4. SCORING
4.1 Two points are awarded to the winners for each game, with
one point for each tied game, plus two points awarded to the
team with the highest shots total at the end of the match, making
ten points at stake overall. A team arriving with less than
eight players cannot receive the points for the highest shots.
The non offending team to receive the two bonus points. Any
changes to this format must be agreed at the AGM. *
4.2 In the event of a tie at the end of the season, shots difference
will be applied. If teams are still level the team with the
better aggregated results in the two matches between the two
teams will finish higher
4.3 The top three teams in division 1 and the winners of a play
off between the winners of division 2 and 3 will qualify for
finals day which is organised in April or May by the Cambs.
Indoor Carpet Bowls Association.
4.4 The league winners and runners-up will hold trophies for
twelve months.
4.5 Results must be notified to the Results Secretary immediately
after each match.
5. OTHER RULES
5.1 Before the commencement of a game the skips shall toss a
coin, the winner having the choice to bowl first or second.
5.2 The skip of the team bowling first will place the jack in
the centre of the carpet not less than 3’ or more than
6’ from the end of the carpet. In subsequent ends the
team winning the end places the jack and that team bowls first.
5.3 No player will bowl a wood until the previous has come to
rest.
5.4 Where facilities allow players will stand well back from
the carpet when other players are bowling. In a fours game players
will stand behind the bowler in action until the skip bowls.
When it is the turn of the skips to bowl, the remaining players
will go to the other end of the carpet.
5.5 Substitutes may be used in cases of illness/emergency. A
substitute may play in any position other than skip. The number
three in a four and the lead in a pair will assume the role
of skip in such circumstances..
5.6 A wrong coloured bowl played in error will be replaced by
the correct coloured bowl after the incorrect one has come to
rest.
5.7 If a bowler shall bowl before their turn or before their
opponents bowl has come to rest, that wood shall be declared
dead.
5.8 Whether playing or directing, bowlers must not stand or
kneel on the carpet. Should a bowler, after having been warned
by the opposing skip, persist in infringing this rule, then
one shot will be deducted on that and each subsequent occasion.
The only exception to this shall be when it is necessary for
deciding the end after the last bowl of the end has come to
rest.
5.9 Any bowl which comes to rest between the bowler and a lateral
line level with the centre block or which touches or passes
over that block shall be declared a dead wood.
5.10 Any bowl passing over the lateral centre line must do so
completely, if any part of the wood is touching this line when
it comes to rest it will be declared dead.
5.11 If the jack is played to a position off the carpet by a
wood, two shots will be awarded to the opposing team and a new
end began.
5.12 If a wood, whilst in motion or at rest (this could include
the jack) be interfered with or displaced by one of the bowlers
then the opposing skip may declare that bowl dead.
5.13 No wood must be carried past the centre block, and no wood
must be picked up for play before the preceding wood has been
delivered. If this occurs the bowl will be declared dead.
6. DELIVERY
6.1 Each bowler, when delivering the wood, must have both feet
entirely behind the end of the carpet. Should a player, after
having been warned by the opposing skip, persist in infringing
this rule then the skip shall cause that bowl to be declared
dead.
6.2 The wood must be delivered from within the 18” delivery
space which shall be demarcated by the white lines and the white
blocks. The blocks shall be placed such that the height shall
be 6”, the 4” side shall be along the edge of the
carpet and the 2” side along the white lines. If during
the delivery of a bowl either block is moved in any way then
that wood shall be declared dead. Delivery of a wood shall be
considered as being from the point of presenting the wood in
the hand to the carpet until it is released from the hand.
6.3 Disabled bowlers must be allowed to adopt a comfortable
stance and method when delivering their woods, although they
should not be allowed to gain an unfair advantage.
6.4 Smoking is not allowed by people taking part in the game.
After a warning from the opposing skip, one shot will be deducted
from the offending team score for each end affected.
6.5 All dead bowls in motion shall be stopped and removed where
possible before disturbing any other bowl or jack. In the event
of a dead bowl resulting in a live bowl or jack being moved
then the opposing skip shall:-
6.5.1 Remove the dead bowl and leave the bowls/jack to remain
as they are, or
6.5.2 Remove the dead bowl and replace the bowls/jack as near
as possible to their original position, or
6.5.3 Replay the end, unless any live bowl so moved is the only
one.
7. SKIP
7.1 Skips shall have control of the play of their team but they
may delegate this responsibility at any time during the game
to another member of that team. However once the game has commenced
the team positions cannot be changed.
7.2 The two skips shall be the judges of all disputes and when
they agree their decision is final.
7.3 If in certain situations there are good reasons for slight
amendments to these rules these must be agreed by both captains
before any games are commenced.
8. MEASURING
8.1 Skips will nominate which member of the team will measure.
All other players will stand well back from the carpet whilst
the result is determined.
8.2 Whilst measuring is being carried out the jack shall not
be held or touched by hand. If it is accidentally moved it shall
be replaced as near as possible to its original position.
8.3 All measuring shall be between the nearest point of the
jack and wood. If a bowl requiring to be measured is resting
on another bowl which prevents its measurement, then the best
possible means available shall be taken to secure its position,
whereupon the other bowl shall be removed. No measuring shall
be carried out until the last wood has been played.
8.4 If two bowls are equidistant from the jack, after measuring,
neither side shall score, but the end will count as played.
9. UNFORSEEN INCIDENTS
9.1 During the course of play, if the position of the jack or
any bowl is disturbed by any neutral object, then the end will
be declared dead, unless otherwise mutually agreed by the skips.
10. GENERAL
10.1 Nothing in these rules shall make it mandatory for either
skip to bowl their last wood in any end. However the skip must
declare his/her intentions to the opposing skip before determining
the result of the end.
10.2 Spectators shall be situated clear of and beyond the limits
of the play. They shall preserve an attitude of strict neutrality
and neither by word or act disturb, advise, or coach the players.
10.3 Teams taking part in league games should wear club colours
or white above the waist, grey or black below. If these are
not available then clean and tidy dress is requested.
11. TRANSFERS
11.1 All transfers are to be registered with the Results Secretary
7 days before they play.
Both clubs to register the leaving and starting of a player
with the Results Secretary.
11.2 Teams playing a non registered player will incur the same
penalty as in rule 3.10.
12 ENDS
12.1 Each game will consist of 9 ends. Any change to this format
must be agreed at the AGM. *
* ADDENDUM
SCICBL
2006-07
I include a set of rules for “2 fours and 4 pairs”
for Division 1
[PLEASE NOTE CHANGE: FOURS NOW 9 ENDS]
Rules
1 Games to be played on 2 mats.
2 2 fours to be played first, followed by 2 pairs (mats 1a and
2a), followed by second set of 2 pairs (mats 1b and 2b). FOURS
9 ends, PAIRS 7 ends.
3 A player may play in ONE pair only.
4 Teams to be written down on score sheet (to be copied on to
card) or official card BEFORE the start of the game.
5 Minimum of 8 players, maximum of 16 per game.
6 2 points per mat + 2 points bonus for shots making a total
of 14 points per game.
7 Penalty for playing 6 or 7 players – loss of 4 points
(= 1 four and 1 pair) plus bonus points. Maximum points available
therefore = 8. (Opposition awarded the bonus points).
8 Games start at 7.30pm BUT if all the players are there early
then start early.
Jim
July 2006
|